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Ephemeral fantasia max level
Ephemeral fantasia max level





ephemeral fantasia max level
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  3. #Ephemeral fantasia max level ps2

By the second week, you’ll still be getting whisked to some events, but not others.

ephemeral fantasia max level

In the first week, you’ll be magically whisked to events that you need to see. The end result is an interesting idea marred by flawed execution.įor the first several loops, you’ll spend the majority of your time attending events and trying to recruit characters to help you in your quest. Basically, what that means is that the game is a traditional-style RPG that also incorporates a clock into the plotline. Stylistically, Ephemeral Fantasia plays something like a hybrid of Final Fantasy and Shenmue. Doesn’t anyone proofread this stuff anymore? There is no shortage of grammatical, spelling, and word usage errors littered throughout the game. I guess if you’re going to borrow from something, you might as well borrow from something good, right? I don’t think these are bad things, but they are worth mentioning. Even the victory music after a battle sounds a little like the Final Fantasy music. Rummy, the royal guard reminds me an awful lot of Tifa (right down to the large chest and fighting style), and it’s no real stretch to call Xelpherpolis by the name Sephiroth (the long white-grey hair, etc.). A few will grow during the course of the game, but they’re the exception rather than the rule.įinally, I’d be remiss if I didn’t mention that several elements of the game are reminiscent of the Final Fantasy games, particularly part 7. Unfortunately, like Chrono Cross, most of these characters are never developed-they’re simply bodies to aid you in battle should you choose to use them. Because of this, you’ll be able to recruit other characters to aid you in your quest.

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That same idea is the main thrust of Ephemeral Fantasia-only you’ll keep living the same five days over and over until you figure out how to become strong enough to defeat Xelpherpolis.Īs the weeks (or loops, as they’re referred to in the game) progress you’ll be able to change the flow of events thanks to your already having lived through them.

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Invariably, people compare it to the Bill Murray film Groundhog Day, a movie where Murray had to keep re-living the same day over and over until he got it right. Interestingly enough, the story of Ephemeral Fantasia is one of the more appealing elements of the game. You can recruit ten other trapped souls to help you in your quest-provided you’re smart enough to figure out how to break the magic spell which keeps them from remembering their past. You and Pattimo must figure out how to break this vicious cycle if you ever wish to escape back to the real world.ĭon’t fear, though-you won’t be working alone. It seems that you and everyone else on the island is trapped in an endless ‘time loop’-a five day cycle that culminates with the royal wedding then starts anew with your re-arrival on the island. While here, you’ll discover that something is amiss on Pandule-time doesn’t progress. Seeing an opportunity to not only make some money but also rip-off some of the island’s residents, you and your talking guitar Pattimo wind up on the island. Xelpherpolis is set to marry Princess Loreille (who thinks up these names?) and has selected you to compose a song to celebrate their holy union. You’ve been invited to the island of Pandule to play a song during a royal wedding. You take the role of Mouse, a musician of few (well, none, really) words who also happens to be a thief. Those who forget the past are condemned to repeat it Some games should just stay in the Japanese market. If nothing else, it proves that while Japanese gamers may get more RPGs than us Americans, that’s not always a good thing. Why Konami chose this particular title to bring to America will forever remain a mystery, but one has to wonder just who approved this thing.

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Whatever the case may be, it’s here now-ready to frustrate RPG-starved PS2 owners with its often-tedious gameplay and countless design flaws. Of course, the road to the PS2 was not an easy one, as the game was originally slated for the Dreamcast (and maybe even the N64, depending on who you ask). Released in Japan as Reiselied: Ephemeral Fantasia (the ‘Reiselied’ got dropped somewhere along the way to an American release), Konami’s musical role-playing game has the distinction of being the first traditional RPG to appear on Sony’s PlayStation 2 gaming console.







Ephemeral fantasia max level